Entity Matching by Similarity Join
 
Loading...
Searching...
No Matches
RuleReader Class Reference

#include <io.h>

Public Member Functions

 RuleReader ()=default
 
 ~RuleReader ()=default
 
 RuleReader (const RuleReader &other)=delete
 
 RuleReader (RuleReader &&other)=delete
 

Static Public Member Functions

static void readRules (ui &numRules, Rule *&rules, const std::string &rulePath)
 
static void readFeatureNames (ui &numFeatures, Rule *&rules, const std::string &defaultFeatureNameDir="")
 
static void extractRules (char *str, const char *pattern, std::vector< std::string > &res)
 
static void readRules (const std::string &dirname, ui &num_rules, Rule *&rules)
 

Constructor & Destructor Documentation

◆ RuleReader() [1/3]

RuleReader::RuleReader ( )
default

◆ ~RuleReader()

RuleReader::~RuleReader ( )
default

◆ RuleReader() [2/3]

RuleReader::RuleReader ( const RuleReader & other)
delete

◆ RuleReader() [3/3]

RuleReader::RuleReader ( RuleReader && other)
delete

Member Function Documentation

◆ extractRules()

static void RuleReader::extractRules ( char * str,
const char * pattern,
std::vector< std::string > & res )
static

◆ readFeatureNames()

void RuleReader::readFeatureNames ( ui & numFeatures,
Rule *& rules,
const std::string & defaultFeatureNameDir = "" )
static

◆ readRules() [1/2]

static void RuleReader::readRules ( const std::string & dirname,
ui & num_rules,
Rule *& rules )
static

◆ readRules() [2/2]

void RuleReader::readRules ( ui & numRules,
Rule *& rules,
const std::string & rulePath )
static

The documentation for this class was generated from the following files: